Gameplay Terms

• Action order: The order in which the characters act, determined by the situation and then by the players.
• Action: Rolling dice to achieve a desired outcome. Opposed by a reaction.
• Activate an opportunity: Spending a PP or a doom die to gain a benefit from an opponent’s opportunity (roll of 1 on a die).
• Acuity: A character’s quickness, perceptiveness, intelligence, and outright cleverness.
• Asset: A beneficial effect die that can be added to a hero’s dice pool, whose creation represented some kind of risk.
• Attack action: An action taken to inflict damage or a complication on a target character or attribute.
• Attitudes: Those things that tell you how the character interacts with and feels about those things that matter to them.
• Attributes: Powers, significant backgrounds, abilities, and so on.
• Belongings: That which belongs to a character, and is identified as ‘owning’. Be it weapons, armor, clothing, gadgets, or adventuring supplies, it’s the rare character that walks into a situation completely naked and unprepared.
• Body: A character’s strength, agility, fortitude, and overall physical fitness.
• Categories: Sections of a character’s sheet and situations that contribute dice to a dice pool. Using more than one die from the same category requires spending PP.
• Complication: A problematic effect die that is added to an opposing dice pool.
• Conflict Scene: A Scene focused on a physical, mental, or emotional conflict of some kind in which time matters.
• d10 = Expert.
• d12 = Legendary.
• d4 = Troublesome.
• d6 = Average.
• d8 = Impressive.
• Damage: Negative attributes gained as a result of a conflict; can be physical, mental, or emotional.
• Demeanor: Who you pretend to be.
• Dice pool: A collection of dice from various categories that support or help to achieve a goal.
• Distinction: A attribute that represents defining relationships, personality attributes, personal ethics, or attitudes that summarize important facets of the hero’s outlook and approach to life.
• Doom dice: Dice in the doom pool.
• Doom pool: The pool of dice the GM uses in place of PP to oppose the heroes and activate additional threats, challenges, and situations.
• Effect die: A die from a rolled dice pool not included in your total; used to create an asset, complication, or damage.
• Exhausted: When a kind of damage exceeds d12; the character can’t take any actions until the damage is recovered. AKA Stressed Out.
• Experience Points (XP): Earned by hitting triggers in Milestones and when using personality attributes, personal ethics, attitudes and flaws. Used to unlock additional abilities or benefits.
• Exploration Scene: A scene in which the primary goal is to traverse from one place to another.
• Extraordinary success: When your action total is 5 or more points higher than your opponent’s reaction total.
• Heart: A character’s courage, compassion, charm, and general sense of hope.
• Large Scale Threat: A more powerful and important version of a threat that can challenge multiple heroes at once.
• Limit: Restriction on a Power Set that helps the player generate PP.
• Melee Situation Die: Used in melee combat.
• Mental Situation Die: Used when engaging in Mental Conflicts, or when trying to solve Mental problems.
• Milestone: A guide to the sorts of decisions the hero should make or seek out during play.
• Mob: Anywhere from two to a dozen or more individual threats that act and behave as a group.
• Nature: Who you really are.
• Opportunity: A die that comes up a 1 in a roll; the opportunity is granted to the opposing side.
• Personal Belief: The ideal your character holds as most important.
• Personal Ethics: These are the things that ignite your character’s passions and egg them on to action.
• Personal Sin: That which your character succumbs to; their ultimate weakness of the soul.
• Personality Traits: Defines how your character interacts with the word and the people around them.
• Physical Situation Die: Used in non-combative physical conflicts, like a race.
• Plot Point (PP): The currency of play, earned by investing in the story or taking risks; spent to enhance your hero’s actions, activate opportunities, and more.
• Power Set: A thematic collection of Powers, SFX, and Limits on those powers.
• Power: A attribute in a Power Set that represents an exceptional ability.
• Push: A bonus d6 that is created by spending a PP.
• Ranged Situation Die: Used in Ranged combat.
• Reaction: Rolling a dice pool in response to an action.
• Recovery action: Rolling dice to attempt to recover from damage more quickly.
• Reflection point (RP): Two are earned at the end of each session; they are used to gradually level up one’s dice on the character sheet.
• Relationships: The people and connections that matter most to the character.
• Resource: A bonus die linked to a Specialty representing contacts, knowledge, or tools that come naturally from training.
• Scene attribute: Assets and complications that can help or hinder those involved in the Scene from the environment. They come either as a d4 (which grants you a PP) or a d8.
• Scene: A period of time centered on a single conflict or situation, in which time isn’t quite as important.
• Shutdown: When you can’t use a Power or Power Set until the recovery condition is met.
• Situation Die: Dice used in very particular situations. They are created by adding the totals from two of your Stats together and compared to a chart.
• Social Scene: A Scene in which the primary focus is on the dialogue and interaction between characters, including non-violent confrontations.
• Social Situation Die: Used when engaging in Social Conflicts.
• Special effects (SFX): Personalized tricks that individualize Power Sets to suit a hero or threat.
• Spiritual Situation Die: Can be used when your character’s emotional well being is under attack, and is also used to defend against many magical attacks on the mind or soul.
• Stats: Stats are the game terms that describe the basic physical and mental makeup of the character. They are used in almost every action in the game, and represent fairly broad categories of natural ability.
• Step back or Step down: Switch out a die for the next one with fewer sides.
• Step up: Switch out a die for the next one with more sides.
• Step: The difference between consecutive sized dice, such as the difference between a d4 and d6. The difference between a d4 and a d8 is two steps, and so on.
• Stunt: A bonus d8 that’s thematically linked to a hero’s Power Set, Distinctions, or Traits, and is created by spending a PP.
• Total: A measure of how much effort your hero has put forward, usually the sum of two dice in your dice pool.
• Trait: An attribute that represents skills, background, knowledge, training, etc.
• Trauma: Persistent negative attributes that result from being Exhausted.
• Trigger: A specific element of a Milestone that earns you XP for meeting the conditions it sets.
• Will: A character’s tenacity, confidence, willpower, and total resolve.

Gameplay Terms

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