Tag: Powers

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  • Incredible Intellect

    The hero has intelligence that is significantly above standard genius level intellect. One is gifted with higher mental faculties such as a more powerful memory, better calculation skills, greater reasoning skills, and a more superior learning capacity. …

  • Enhanced Speed

    Enhanced Speed confers the ability to move at greater than human speed. *Speed d6*, you can run as fast as the world’s fastest humans. *Enhanced Speed d8*, you can run at the speed of a horse. *Superhuman Speed d10*, you’re faster than a bullet …

  • Powers

    *Power Levels:* Power Level 1 = 1d6 Power Level 2 = 1d8 Power Level 3 = 1d10 Power Level 4 = 1d12 [[Animal Control]] [[Clairvoyance]] [[Cold Mastery | Cold Mastery]] [[Darkness Mastery]] [[Decorum Mastery]] [[Electrical Mastery | Electrical …

  • Incredible Reflexes

    The hero has a greater response time, physical agility, and aim than an average human. *Enhanced Reflexes 1d6-1d12* represents three times the normal human response time and hand-eye coordination. *Superhuman Reflexes 1d6+1d12-2d12* represents five …

  • War Mastery

    This Power covers all ideologically inspired battles from the smallest house-to-house raids to the most impressive land, sea and air campaigns to the largest cosmic clash between Gods. The ideology in question must be religious, moral, political, …

  • Cold Mastery

    Rapidly decreasing the thermal properties of the environment, producing ice, freezing things *d6 gives basic control within sight:* Influencing people to talk about cold temperatures and related phenomenon, gaining knowledge, understanding, and insight …

  • Fire Mastery

    Rapidly increasing the thermal properties of the environment, shaping existing flame, combusting materials. *d6 gives basic control within sight:* Influencing people to talk about heat, fire and related phenomenon, gaining knowledge, understanding, and …

  • Speed Mastery

    The user has influence over Speed. This is most commonly manifested in the ability to move and perform actions very quickly. Beyond this, however, is the ability to affect the speed at which all things go, even down to molecular level. One could make …

  • Electrical Mastery

    The user has a special affinity for electricity. They cannot directly influence magnetic fields produced by electrical systems, and they cannot directly influence electromagnetic radiation. They are adapt at strengthening, weakening, redirecting, and …

  • Oath Mastery

    This Power provides mastery over all sorts of statements or promises that pledge a person to a course of action or swear the truth of a statement. This includes mundane statements as well as oaths backed by magic. *d6 gives basic control within sight:* …

  • Decorum Mastery

    *Phenomena within the Purview of Decorum:* This specifically is referring to the appropriate conduct, manners, and appearance for a given situation, and breaches of etiquette within that situation. *d6 gives basic control within sight:* * Influence …

  • Emotional Mastery

    This Power provides control over all sorts of emotional states *d6 gives basic control within sight:* * Influence people to talk about their emotions. * Gain knowledge, understanding, and insight into and about a person's emotional state. * Gain …

  • Political Mastery

    This Power covers the methods and tactics of governance as well as the Intrigue and maneuvering done in order to gain control or power: *d6 gives basic control within sight:* * Influence people to talk about politics * Gaining knowledge, …

  • Mind Control

    Mind Control relies on planting suggestions, influencing perceptions, and altering behavior—it’s getting people to do what you want, especially when they wouldn’t otherwise. A complication you create with Mind Control(such as Fight your Friends! Or Let Us …

  • Enhanced Senses

    The hero’s senses are more acute, keen, or developed than a normal human. This power traits doesn’t specify which senses are heightened. In the game, this is left up to individual character description. For the most part, characters with a Senses power …

  • Incredible Durability

    Incredible Durability is usually only included in reaction dice pools. The hero is more resistant to injury and harmful effects than the average human. *D6* The hero is are able to withstand some minor punishment to their physical form, and is …

  • Invisibility

    Invisibility is usually used in reaction dice pools. The hero is able to make herself unable to be seen, whether through the bending of light waves, high-tech chameleon technology, or shifting out of phase with this dimension. * At *d6*, the power …

  • Potency

    Potency is the measure of power which an entity has to enhance or empower itself. This power is used to temporarily add powers to a powerset. Powers added by Potency are added to the same Power Set as Potency and their Die is equal to your Potency die. …

  • Intangibility

    Intangibility is usually used in reaction dice pools. The hero is able to become less solid, either through reduced molecular density, shifting phase, or becoming fluid. The primary effect of this power trait is that passing through obstacles becomes …

  • Flight

    You have the ability fly. Your power level determines your speed and maneuverability. * At Flight *d6*, you can fly at the speed of a hawk or news chopper. * At Subsonic Flight *d8*, you can fly as fast as a missile or passenger airliner. * At …

  • Telepathy

    Telepathy is making contact with other minds for the purposes of communication, although it also allows reading surface or deeper thoughts, anticipating actions, and sharing or altering memories. A complication you create with Telepathy might hinder your …

  • Physic Resistance

    _Psysic Resistance is almost always used in reaction dice pools._ Psysic Resistance provides resistance or protection from harmful or damaging attacks mental attacks. * Resistance *d6* is slight, but still more than any normal person would have. * …

  • Incredible Stamina

    _Stamina is almost always used in recovery dice pools._ The hero has increased endurance and staying power, as well as recuperative ability and resistance to fatigue or toxins. * Enhanced Stamina *d8* indicates faster than normal healing and recovery, …

  • Incredible Strength

    _Strength is almost always used in action dice pools._ The hero has strength and muscular power beyond that of a normal human. * Incredible Strength *d6* allows you to perform feats that only the strongest humans could perform. * Enhanced Strength …

  • Teleportation

    _Teleport may be used in action or reaction dice pools._ The hero may travel from one point to another instantaneously. Usually, no actual distance is traveled; the hero just vanishes from one place and appears in another. The power rating informs the …

  • Clairvoyance

    Your character can receive glimpses of other locations and times. These visions are prophetic in nature, and are not always clear in the answers they deliver. Additionally, Clairvoyance protects the mind of the users against illusions and other attempts …

  • Timesight

    The user can open their eyes to time, seeing (or even hearing, smelling, touching and tasting) the subtle currents of time at work in the world all around them. He perceives changes to the timestream through the way in which time ‘flows’ around people, …

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