Time Mastery

Countless tales tell of the magic of genies, the power of these creatures of wind and flame to conjure one’s wildest dreams from thin air, to reduce armies of one’s enemies to dust, and to work wonders limited only by imagination. Such tales exaggerate much, but at their root lies a single undeniable truth: most genies can grant wishes. Blessed with the might to reorder reality, yet cursed never to take advantage of their own powers, genies both take pride in their incredible ability and resent that their gift can only serve the wills of lesser creatures. Regardless of their individual views on such might, genies have for countless centuries refined the art of granting wishes, which many among them know as Wish Magic, or Wishcraft.

Whether used to maintain the delicate pattern of creation or to curse those who would presume to make themselves masters over genies, this potent art form borders on the power of the gods and can rewrite the fate of whole worlds. As the artists of reality, wishcrafters might bring to life vivid dreams or throw whole realms into living nightmares. The power is theirs, but such opportunities spur on the ambitions of those daring and foolish enough to treat with these potent and capricious beings.

What follows reveals many of the secrets and methods of the genie-refined art of wishcrafting. While primarily utilized by Genies, numerous powerful creatures and skilled magic-users throughout the planes might employ this potent art. Those who would dare make wishes might also benefit from understanding the philosophies of the creatures that bring their desires to life, and in so doing prevent calamities for themselves and untold others.

Rules:
Wish mastery, at its very core, is a dangerous wager against inconceivable forces. As such, the risks involved in such an endeavor are always present. However, as one learns to control its power, its perils diminish.

The user of Wish Mastery can never be the wisher. In fact, in the case of Genies, they can only grant the wishes of certain mortals, although some genies do not have this restriction. Additionally, Genies cannot normally grant wishes to other genies, however, some have overcome this restriction.

Wishes are required to spoken to the genie, but the wishmaster need not speak the language to know the wish; all Wishmasters understand the language of wishes.
When the wishmaster desires to use their powers to grant a wish, they must roll their Spiritual Conflict dice plus Wish Mastery dice and any other relevant dice against a modified Doom Pool. The Doom Pool is modified as follows:

Value of Request:

  • Trivial Requests, like asking for something that the wisher could do themselves fairly easily, like getting dressed in the morning or having a sandwich to eat: +d4
  • Moderate Requests, like asking for something that the wisher could only do through moderate effort on their part, like cleaning an entire house or losing a few pounds.: +d6
  • Considerable Requests, like asking for something that would take a considerable lifetime of dedication to achieve, like having a magnificent body or being the richest person on Earth. +d8
  • Impossible Requests, like asking to be able to fly or have the power to shoot lasers from one’s eyes. +d10
  • Legendary Requests, like asking to change time itself or killing every first born male. +d12

Area of request:

  • In the immediate vicinity +1dx
  • Within Sight, +2dx
  • A city’s area, +3dx
  • Area of a standard American state, +4dx
  • Area of a Large country, +6dx
  • An entire continent, +8dx
  • An entire planet, +10dx
  • An entire universe, +15dx
  • All of reality, +20dx

Twists

  • Wish’s results will slightly harm the wisher (1d4 damage to any one category) Step down one dice in the Doom Pool.
  • Wish’s results will bring harm to the wisher (1d8 damage to any one category) Step down two dice in the Doom Pool.
  • Wish’s results will bring incredible, lasting harm to the wisher (1d8 trauma to any one category) Step Down four dice in the Doom Pool, or step down one dice four times.
  • Wish’s results will bring deathly, lasting harm to the wisher (1d12 trauma to any one category) Step Down all dice in the Doom Pool.
  • Wish’s results will bring harm to others that the wisher cares about, or material items or gains if the wisher places more importance on these things. Remove smallest die from the Doom Pool.
  • Wish’s results will bring incredible, lasting harm to others that the wisher cares about, or material items or gains if the wisher places more importance on these things. Remove all of the smallest die from the Doom Pool.
  • Wish’s results will bring deathly, lasting harm to others that the wisher cares about, or material items or gains if the wisher places more importance on these things. Remove all of the smallest die and next dice step up from the Doom Pool.

Before making any wish, the wish must be stated, and the GM must then show you the current Doom Pool as well as the “wager” which will be added to the Doom Pool. This amount is not only added before you attempt to complete the wish, but it remains in the Doom Pool if you fail your roll. If you succeed, the wager is not added to the Doom Pool and your Wish goes off with little or no complications. You may chose not to make the wish after the difficulty is revealed, however, if you are fulfilling a wish on someone else’s behalf you must attempt to complete the wish despite the consequences. While failing in your roll against the wish does not always mean that the wish fails, it may often mean that the wish does not fulfill itself as you expected, or that it has further implications that you are unaware of.

There are a few, uh, provisos. Ah, a couple of quid pro quos:

  • You can’t make anyone fall in love with anyone else
  • You can’t kill anyone
  • You can’t bring anyone back from the dead
  • You can’t grant wishes to anyone else with Wish Mastery

Time Mastery

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